Where is outlands in wow




















If you prefer to get there by passing through the Dark Portal, you can take the flight path from Stormwind to Nethergarde Keep or fly yourself to the Blasted Lands. Once there, you can talk to the NPC stationed at the northern entrance of the Blasted Lands to turn back time to the Burning Crusade era.

To get there, you will need to travel to Eastern Kingdoms by zeppelin from Durotar or by mage portal. There is a zeppelin tower directly outside the gates of Orgrimmar and to the east, which will take you to Stranglethorn Vale. Once you make it to Eastern Kingdoms, you will need to find your way to the Blasted Lands at the south-easternmost tip of the continent. This is the portal room that can be found at the southern entrance to Orgrimmar.

Here are the quick steps to find the Shattrath portal:. If you want to travel straight to Hellfire Peninsula instead, you can talk to the Thrallmar Mage standing next to the portal. He will give you an option to report to the Dark Portal instead of going to Shattrath.

As a side note, if you take this option, it will teleport you to the Outland side of the Dark Portal, not the Blasted Lands. Blizzard removed the portal to the Blasted Lands during the Battle for Azeroth expansion.

It was replaced with a portal to Shattrath City. If you want to get to the Blasted Lands, you will have to get there by flightpath or fly yourself.

Will call it all Outland now. My mage is level so is probably the reason she cannot use the lower level portal. She will just portal to Shattrath and fly to where the old portal area was and farm away. Thanks again for all help. All my level 90 and higher characters on both factions can portal to Blasted Lands just fine, and my Alliance characters can talk to the Honor Hold person in the tower and be ported to BL as well.

You would need to post feedback in General Discussion or use the in-game feedback option on the Help Menu. How do I get to the Outlands now?

Thrall traveled to Nagrand in Outland to converse with the elements there and turned to Aggra for shamanic instruction.

Akama had reclaimed the Black Temple after Illidan's death. Two warlocks Kanrethad Ebonlocke and Jubeka Shadowbreaker infiltrated the Black Temple harnessing energy of the temple.

Archmage Vargoth says that the current state of Outland is constantly degrading. Lunelli in Shattrath City has since the shattering of Azeroth learned crafting recipes from the earth and the wind. The Burning Legion and the champions of Azeroth briefly clashed in the Arcatraz during the offensive on Argus.

When Varok Saurfang was talking with Thrall in his friend's new home in Nagrand , he spoke about how good the world looked. But that it felt wrong, as Outland was broken and falling apart.

After Varok touched Nagrand's grain, it crumbled. Before Draenor was torn apart by the portal rifts, it was a vast planet of continents and seas, much like Azeroth. When the world was destroyed it was tossed towards the Twisting Nether. It no longer had its sun, but its moon, the Pale Lady still hovered looking far larger than it ever did before.

Other spheres now existed as well, including a rosy one, and a smaller light blue one. The damage to the world had sundered reality, gravity, space, and even time may not even function properly. Chris Metzen stated that Outland was floating in the Twisting Nether [15] and the official overview stated that Outland was "floating upon the astral winds of the Twisting Nether " as well. This can also be seen in-game when flying near the edges of the continent or between each region.

Netherstorm also heavily features the Nether and its energies. This may just have been an oversight as previous sources and the game put Outland fully shrouded by the Twisting Nether. Later, World of Warcraft: Chronicle Volume 3 described the state of Outland with barriers between Draenor and the Twisting Nether being collapsed, leaving open paths to all the various corners of the cosmos.

As such, it can be speculated that Outland is not fully shrouded in the Nether. Outland currently consists of seven large zones that connect to each other but differ sharply in environment. This section concerns content related to The Burning Crusade. From Outland from the Burning Crusade section of the Official site : The scattered wastes of Outland are all that remain of Draenor, the once beautiful homeworld of the orcs. To their horror, they discovered that Ner'zhul - the dark warlord of Horde - had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds.

As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, the gateways' clashing energies resulted in a catastrophic explosion that ultimately ripped the world of Draenor apart. Nearly thirteen years later - towards the end of the Third War - the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed - floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them Outland.

He quickly seized control of the chaotic region and sealed the last of Ner'zhul's cursed gateways. Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies - most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. Currently, Outland is home to a number of scattered draenei tribes, primitive orcs and the powerful, arcane creatures of the Nether itself.

Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.

Elemental Rifts briefly appeared during patch 4. Questions have been raised about the continuity of the Burning Crusade storyline following the Cataclysm , and blue-poster Bornakk has addressed this issue:. You have to consider the changes with some form of leniency, while technically you could say that if the story progresses then we need to remove a bunch of the content from Outland and Northrend as those are over - but for numerous reasons, you can probably see why that would be a bad idea.

This is the same type of thing that happens by just having a persistent world, just because one quest was completed where something was killed doesn't mean it vanishes from your sight forever. While a level 80 doesn't need to return to the locations of Outland and Northrend and can focus on the new stories - a new character hasn't helped defeat the villains in those areas so they still need to answer the call and fight them off or in the terms people are tossing around, they need to level.

Following patch 7. Outland consists of one large, central landmass with smaller chunks and debris floating all around it. Black chains connect some of these islands; adventurers can walk across these chains they must be careful to avoid an unpleasant tumble into the Twisting Nether , fly, or in some cases jump to other islands.



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